OlliOlli World Preview friv game - Single Left Skateboarder

Introducing OlliOlli World, a colorful journey into the universe of independent skateboarding. It's time to learn a couple of simple tricks, burst all the yellow cats and swim in the honey river.

The OlliOlli franchise is owned by the English team Friv2Online, which has been releasing indie friv games on various platforms since 2008, and has already managed to collect a serious number of trophies, including the BAFTA award for the best sports game, which was awarded to the studio in 2015.

According to one of the co-founders of Friv2Online, Simon Bennet, the mission of his team is an accessible gaming experience so that everyone who joins their project can almost immediately feel like a master of extreme sports.

OlliOlli, a skateboarding side-scroller developed in 2014 exclusively for the PlayStation Vita and later ported to PC, PlayStation 3 and PlayStation 4, Xbox One, Wii U, Nintendo 3DS and mobile platforms, brought the British studio a total of 75 awards and nominations.

The sequel, OlliOlli2: Welcome to Olliwood, came out just a year later and also became very successful, but the new Friv2Online game from this series is fundamentally different from the previous two. Take her visual style, now reminiscent of Bravest Warriors or Adventure Time. However, if you look closely, the project only benefited from the new look.

So, the events of the friv game unfold in the amazing and crazy world of Redland, where giant frogs, along with green deer, travel along Clover Creek on the branches of wandering trees, intelligent ice creams love hot beach parties in Sun Valley, and the predictions of fish things promise good luck on the journey.

Here, our unnamed protagonist learns the tricks of the skater trade from a small group of friends, which includes the owner of a skate shop named "Daddy", Susie with her sentient camera Cammy, big Mike and skate wizard Chiffon. If you fall on the track or fall into a hole, Chiff will put you on wheels at the last meeting point.

A gamepad is required to play OlliOlli World, since the skater controls and tricks are carried out by manipulating the left stick. The buttons will have to be pressed to gain speed or, for example, change position on the track, but the left stick is responsible for everything else.

If you want a kickflip - pull back and release the stick, if you want an ally - the same thing, but down. Are you going to do a variable kickflip? Pull the stick forward and then half turn down in a clockwise direction. 720-degree double kickflip? And this is possible: pull the stick back and make a full turn counterclockwise. Volride - left stick, grind - also left stick. At the same time, the friv game has more than a hundred tricks.

But not everything is so simple. OlliOlli World has a fairly high speed, the scenery and obstacles change at lightning speed. It is worth being distracted for a split second, and the skater is already rolling head over heels down the stairs, or he didn’t bounce high enough on the springboard and is about to fly into a jelly trampoline, or even rush off the wrong route.

In the pre-alpha version of the game, two of the five parts of the continent opened up before us, which in the future will be filled with levels. Presumably, access to a new one will be opened when certain conditions are met on the previous one, or simply after passing it. Millions of tracks, side missions and secret routes are promised for the release of Friv2Online.

On each track, players are waiting for tests and tasks. From simple ones, like “pass the level” or “break the records” of local heroes, to pretty hardened ones, like completing the track without ever using the checkpoint, that is, without dying.

Mike arranges additional challenges, offering the player to make a long combo or burst five yellow cats in one run. What exactly will be affected by progress is not yet entirely clear. Perhaps players will be able to earn special bonuses in this way, get new tricks. Igrodely promised to introduce at least an interesting customization of the hero for the release.

Conceptually, OlliOlli World pleased me. She has a boring world, it is inhabited by curious creatures, there was a place for stories and a collaborative soundtrack in it. It looks unusual, it is controlled - even more unusual, but you get used to it and get involved in an instant and so far only positive impressions remain.

ec4b0bc4ee40764c2c22f5437f22af71